IP & Copyright

USPTO Modernizes Design Patents for GUIs, VR/AR

The USPTO’s archaic design patent rules for GUIs are dead. Good riddance. The latest guidance throws a lifeline to innovators in VR, AR, and beyond.

A stylized image representing digital interfaces, with lines connecting various icons and screens, overlaid with a stylized gavel.

Key Takeaways

  • USPTO abandons mandatory broken-line screen drawings for GUI design patent applications.
  • Applicants must now explicitly state the design is 'for a computer' or 'computer system' in title/claims.
  • New guidance explicitly supports design patents for VR, AR, and holographic interfaces.
  • This update reflects a modern understanding of digital interfaces independent of specific display hardware.

Finally. The United States Patent and Trademark Office has decided to rejoin the 21st century. For years, patent applicants chasing designs for your shiny graphical user interfaces (GUIs) and those little icons were stuck. Trapped by Ex parte Strijland. A ghost from a bygone era. They had to draw a dotted-line box around a screen. Just to prove their digital creation was, you know, a thing. As if software needed a physical display to exist. It was absurd. A bureaucratic hoop designed for a world that doesn’t exist anymore.

This whole charade treated the digital design as mere surface decoration. Applied to a specific, tangible monitor. A ridiculous premise. While the rest of the world moved on, recognizing that interfaces live and breathe independent of cathode ray tubes, Uncle Sam fiddled. A few years back, they asked for comments. Then… nothing. Crickets. Until now.

Suddenly, on March 13, 2026, the USPTO dropped its Supplemental Guidance for Examination of Design Patent Applications Related to Computer-Generated Interfaces and Icons. Public comments are due by midnight on May 12, 2026. Tick-tock.

The Great Escape From Broken Lines

The headline here? The mandatory broken-line screen is officially kaput. Gone. Vanished. But don’t get too excited about patenting stray pixels. The USPTO isn’t just throwing open the doors to abstract digital art. They’ve found a middle ground. To meet the “article of manufacture” requirement without that tiresome screen drawing, the focus shifts. Now, it’s on the title and the claim language. Forget claiming just an “icon.” You can’t do that. You have to make it crystal clear. That this design is for a computer. Or a computer system.

So, what’s the new play? Applicants still need to nail down the article of manufacture. But phrases like “Graphical user interface for a computer” or, blessedly, “Computer icon,” are now permissible. No more wrapping everything in dashed lines. No more convoluted descriptions like “Display screen with a graphical user interface.” The Office insists this isn’t a new law. Just a sensible interpretation. One that finally acknowledges what computers and their interfaces actually are today.

VR, AR, and Holograms Enter the Chat

And then there’s the PHVAR crowd. Projections, Holograms, and Virtual/Augmented Reality. The USPTO’s guidance explicitly embraces these digital frontiers. Because let’s face it, digital designs have long outgrown flat screens. We’re seeing applications for projected interfaces. For 3D spatial computing. By decoupling the GUI from a physical display, the USPTO is, dare I say it, making space. For actual innovation. In VR and AR design protection.

This move resurrects the spirit of In re Hruby. Remember that 1967 case? It said a water fountain’s design was patentable, even though it depended on external plumbing. The USPTO is now clarifying that a computer-generated interface’s reliance on a CPU or software isn’t grounds for rejection. It’s a logical extension. So, a claim for a “Virtual reality motorcycle interface for a computer”—a real example from the Notice—is now entirely statutory. Even if the drawings only show the 3D virtual elements. No clunky headsets or screens needed.

In its Notice, the Office recognizes the critical importance of digital designs to the modern economy and has updated its guidance to reflect reality.

This is, without question, a win. A genuine victory for software developers. And a much-needed nudge for innovation in these rapidly developing fields. The old guard is finally out. About time.


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Written by
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Originally reported by IPWatchdog

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